Mood – How to Analog Right

Mood is developed by apeSoft

Available in iTunes App Store

apeSoft continues their offerings of reimagined classics ( i.e. iVCS 3) with Mood. A “personal interpretation” of the Analog Synthesizer by Eugenio Giordani. As apeSoft fans would expect, Mood is a faithful sonic reproduction with several modern additions that make it more than just another virtual analog synth. 


More than just another 3 oscillator VA Synth, ( is there an echo in here?) Mood comes packed with loads of user customizable widgets and supports, like an easy to use sampler, audio unit v3, full midi, Inter-App Audio, Audiobus 3, and so much more. 

This mono or up to 16 voice polyphonic synth does deliver quality at all levels of design and sonic exploration.  With the built in sampler you’ll have many more avenues of sound designing to explore. Dig in to micro details by assigning various widgets to nearly any parameter by a double tap on the knob. I’ve been up very late obsessively tweeking many different things. 

As shown above the aforementioned double tap on a parameters knob brings up the widgets screen to make those specific adjustments. It can get a bit tedious for those not interested in audio designing, but for those who are, it is very welcome. These should look familiar to anybody who has used any other apeSoft offering.  The widgets bring audio designers a mass of possibilities that can lead to some extreme detail in their sound creations. 

With the sampler you are open to many more options in possible sound designs. This is another example of how Mood separates itself from the usual or hum drum typicality of common VA synths. Import samples or record new ones from the environment or people around you. Mix and match with the FM or Wave unit, various effects, sub oscillator sounds, filters or LFOs etc. There’s not much limiting your imagination being brought to audible life. 

Although not shown in this review, there is a full service arp available. It’s accessed a little awkwardly by turning the XLFO wave knob to the lowest right hand wave form. I’m sure there’s a good reason for this, but it struck me as a bit oddly placed. Nevertheless, it is there. It’s possible I’ve had a major lapse of understanding from one too many late nights micro managing some sound I was working on. 

Moods effects are top notch. The Reverb unit has a vintage or distinctly different modern settings option and sounds very clean. That is until the powerful and grungy Distortion unit is enabled. There’s an excellent Ring Modulator for adding some unique tonal qualities. Of course a very nice Delay effects as well. 

I should mention the filters. The well designed Moog-like filters are as good as any can get for iOS. Personally I think they may be the best so far, but that’s just me. 

Overall Mood is not your ordinary virtual analog synth trying to be a perfect copy of a classic. It’s a loaded baked potato with double the flavor and satisfaction. Is it perfect? Maybe not, but what is? It’s about as perfect as I think it can be minus a few minor UI issues. Its very stable (using iPad Air 2 for this review) and with a quick buffer, it’s largely lag-free. Except for maybe a loaded 16 voice sound with heavy Reverb,  running through audiobus to a DAW with an effects unit in the chain, this synth rarely causes any grumbles or crashes. It’s hard to find any reason to no recommend Mood highly. 

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Derek Buddemeyer’s Drum Session – Updated Review

Developed by blue mangoo

Available in the iTunes App Store

Derek Buddemeyer’s Drum Session is a simple, quick and great sounding way to create and edit acoustic drum tracks. 

Packed with 30 sets of acoustic drum samples, and 3600 editable patterns and loops in a very simple interface. The key word here is “acoustic”. This is not a drum machine with artificial or synthetic sounds. No 808 or the likes. This is all about real live drums from the real world. 


Drum Session uses a familiar touch, drag and drop workflow. First you select the Kit, next select the Genre, then select the Groove, and finally the pattern. Touch, hold and drag the pattern (seen in above screenshot) up to the timeline and let go. Bang! You’re getting a track started. Select other patterns and repeat, or hold the desired pattern in the timeline at its end and drag to copy further down the timeline. So easy it’s hard. I mean that it wasn’t intuitive to me right away. That’s my fault for expecting something more complicated. I’ll explain further after this next screen shot.

I spent so much time (needlessly I might add) trying to find the pattern editor button. Where the hell is it? Why can’t I edit in a sequencer style with a piano roll that I’m used to? 

After several hours of insanity I realized finally how disconnected my brain was from the true beauty of Drum Sessions work flow. Instead of dragging the pattern upward to the timeline and cursing in vain for not being able to find the “button”, I was embarrassed to find that the same is accomplished by simply dragging downward to the keys or pads. When I let go, viola. Bingo. See now below.

Holy crap I must’ve inhaled one too many tubes of modeling glue. There it is! The editor. Just how I like it. 

So with that settled I could finally start using this childproof app to its full potential. Editing patterns is pretty straightforward as you can see from the above screen shot. One thing I didn’t like was how dim the sample labels to the far left (brought up to temporary view by touching any of the keys on the further left keyboard) are. Lots of squinting and retouching the keys to bring them back into view for indentifying each samples position. Hey Derek? Could you maybe brighten or increase the contrast or something please? Whatever you decide as long as it’s easier to see would be awesome! 

Full support for Audiocopy, Audiobus, Inter-App Audio. Record, import export etc. Nothing is missing. 

So that’s where I’ll leave this review. Drum Session is a very nice acoustic drum track maker with all the necessary editing parameters. No strange FX or anything, and honestly none are necessary anyway. The samples are high quality and the overall usability is as well. For a non-drummer type like me, this is a very welcome and thoughtfully developed app. I really like this. I think you will too. 

Nice work Derek! 

UPDATED:Feb 5 2017

Any gripes I had have been corrected or corrected improved.  Everything’s come together real nice. Much easier to see things and an already excellent app has become even better.

Addictive Pro – Synth of the year?

Addictive Pro Developd by VirSyn

Available in iTunes App Store


It’s hard to not “squee” like a fanboy whenever I see something new from VirSyn. They just don’t disappoint with their high quality, user friendly, powerful and affordable products. Addictive Pro (not to be confused with the awesome Addictive Synth) is yet another outstanding offering from this top tier developer. 

Addictive Pro is a ‘hybrid synthesis algorithm’ based instrument with wavetable spectrum synthesis of up to 12 oscillators, with a virtual analog, noise spectrum, FM and ring modulator synthesis engine.  Further refinement of the sound is had with its well emulated classic analog filtering. A mouth full, I know and we are just getting started. 

Part of what makes this so great is the familiar or intuitive user interface. Start out easy with the ‘easy control’ to begin your trip. Two large customizable X/Y touch controllers dominate this first screen separated by the 4 major randomizable control sections; Wave, Mod, Arp, & FX. Tap the dice for one or all and receive something new and likely unusual. This will get you started very fast with no fuss. It’s also pretty entertaining to roll the dice. If you don’t like what you get, tap the parameter die again for a new roll. Repeat as necessary. Don’t give up too quickly though, you just might end up with something unexpected if you take some time to dig down and start tweaking specific pieces. Explore and you will be rewarded.


When you start to dig in you will likely start with checking out the tabs to the right of ‘easy control’. Here on the wave a, wave b, spectrum a, or spectrum b tabs you will find some real meat to bite into. Draw on the wave or spectrum to make broad or fine adjustments. Change the harmonic content from a wide selection of presets. Select the base set of harmonic partials. Set and configure oscillators. Or hit the randomizer again to roll the dice for something new. Need help? All screens have a “?”(Help) to tap that (as shown in above screen shot) will briefly describe each parameters behavior. More detailed instructions can be found at the developer website, linked at the top of this review. 

Each parameter field has some form of a menu to open. As shown above, touch the “Configuration” box to bring up the options for that parameter. Wave a, and b can be wildly different and further mapped out sonic realms can be explored and designed in great detail. The Stereo Width and Fatten are two nice parameters that should not be ignored. The ‘shadow oscillators’ and stereo impact can be manipulated for a delicate or brash effect. 

The virtual keyboard is pretty standard with programmable key and scales. Aftertouch controls can be assigned and routed. Adjust keyboard size, lock it etc. I think little need be explained here? Pretty standard stuff. 


The Mod section is where things get fun. 9 banks of modulation options with general base value controls and further detailed controls are revealed when touched and selected. Assign, route and edit values for modulation. LFOs have 6 wave form options, phase and delay rates. ADSR, Analog Filters and more can be found for a powerful set of modulation tools. 


I just wanted to show the Mod section without the “?” Help turned on. 

The Arp section has the usual and excellent VirSyn arpeggiator but with a added twist in Addictive Pro. It’s a 4 part polyrhythmic arpeggiator. This is very cool. Basically a 32 step sequencer with 4 separate parts, or ‘tracks’. This is a special feature in my opinion, for any synth. This is an amazing way to create grooves and melodies with intricacies not commonly provided. Each part can have a different clock or pitch with a step offset to make rich sequences. Individual run switches that when selected are always in time. Each part also has its own “Quick Edit” set of parameters to customize the sound. It’s really a remarkable feature with huge possibilities to explore. Plus you can record right here in the app. 


Most synths have FX of mediocre quality. VirSyn doesn’t skimp on the FX like other do. Each of the 7 FX banks sound very good. You won’t get a better reverb unit that is built in to another synth. When VirSyn says “Hi End Reverberation”, they aren’t over selling. It really is hi end. Not quite as hi maybe as a stand alone dedicated reverb app, but still very nice. All of the FX units are well done, and don’t sound like last minute cheap add ons. 

To sum it up, Addictive Pro is a highly capable, powerful synthesizer packed with all of the tools and parameters you need to make just about any type of sound. A sophisticated hybrid, wavetable oscilator synth that is stable and complete. Supports Core MIDI, Inter-App Audio, Audiobus 2, Abelton Link and more.  If there’s only one iOS synth to buy so far this year, it’s Addictive Pro. Short of a remarkable new release from another developer I’d call this the Synth of the year! 

Cubasis 2 – What it should be

Cubasis Mobile Music Creation

Developed by Steinberg

Available in the iTunes App Store

I have had a love/hate, and often hostile relationship with early versions of Cubasis. I make no apologies, there were serious early version issues, missing critical features, and deal breaking problems. This is no longer the case. Cubasis 2 is not the same as those early versions that crashed, or deleted entire projects with a single ‘Undo’ tap for a minor correction. No, not at all. Cubasis 2 is now, what I expected then. A quality, powerful, and smooth iDAW I can rely on. That’s how I would describe it today. I trust this newest version and love it. 

In this review on the new and vastly improved Cubasis 2 I’ll cover the most relevant parts as I experience them. For more detailed technical specifications and complete list of features, I encourage you to visit Steinbergs website.

In case you didn’t already know, Cubasis is a mobile DAW (Digital Audio Workstation) with unlimited audio or midi tracks. It’s packed with many virtual instruments, samples, drum kits, and a decent suite full of basic audio effects. Of course that’s not all. Cubasis is truly packed with content, features, and options to help any creative flow get things done. One of the best things about this is it’s user interface. A very pleasant, smooth design that makes you want to use it. Digging through menus is not something to worry about. Steinberg really paid attention to making everything look easy. Don’t let that fool you, this is not a toy, and the appearance of simplicity is only a comforting mask that when lifted reveals great depth in a powerful workstation.

When it comes to working fast and efficiently, this is the DAW I find myself gravitating towards almost exclusively. Deep midi support is presented in a way that even audio-centric folks like myself, who sometimes resist using midi find it to be more intuitive than others. Those who are midi savvy will appreciate this ease of use as well as its reliability for even complex uses. Routing in general is super clean. Routing Inter-App Audio, or Audiobus is just as fluid as can be expected. 

Mixing looks and feels like you might expect. A simple tap on the Mixer button reveals the mixer board. If you don’t know already, it’s where you go to make  various adjustments to the overall mix, such as levels, pan, effects routing, and set automation read/write. 


Cubasis 2 now has a very nice Channel Strip. It’s a very welcome addition. Now controlling sound in detail for all channels is a option. Hi and Low cut off filter, Noise Gate, Compressor and Saturator tucked neatly into a always accessible pop up. You can really control your sound making the best possible mix. This was something sorely missing from early versions, but thankfully is currently a quality option included with the app. Some might say it’s an essential tool, and I would agree. In the past when there was no Channel Strip, it was simply put a real bummer. This is one more reason to take Cubasis 2 a lot more seriously. 


Another early version absentee was Automation. They’ve gone and added Automation (a few updates back actually) with complete set of easily assigned automation parameters. Finally I can really dig into things making specific tweaks throughout the track or global mix. Without automation it was very difficult to feel like I wasn’t playing with a gutted or lite version of a DAW. It’s such an important aspect and increases the overall professional feel of this app. I don’t know how anybody can take a DAW seriously without Automation as a standard function. I’m getting off track, but the point is it’s now an available built in option that many of us were baffeled by it being MIA in very early versions. I thank Steinberg for bringing this in. Better late than never, right? Cubasis with Automation, yes! 


Again like a broken record I will complain about the standard FX units. There are many standard FX included, and they have improved some. No you won’t have an awesome convolution or spring reverb unit, but for a few more bucks you can get an FX pack with much better versions of some of the built in FX and then some. With each pack you will get new FX units that are significantly better than average. I only have the FX Pack 1. The Stereo Imager came with it and I find it to be indespensible. They also don’t seem to be quite as big of a CPU drain as I expected. If you use them a lot in tracks, especially reverb units, you’ll want to consider using the Track Freeze option to help minimize demand on system resources. It’s not permenant and you can freeze or un-freeze whenever. Nicely done. 

A very recent addition is the Spin FX unit. DJs will appreciate this, but not limited to just them. It’s also pretty fun. 

Still just a 4 band studio EQ, but unless you want to do your mastering here it shouldn’t be an issue.The EQ is certainly good enough for general uses, but if you need more there’s always an app for that. 


Working within Cubasis 2 is very predictable. That’s a good thing. Double tap a waveform to bring it up below for a complete set of editing tools. Fix, trim fade, etc. If it’s a MIDI (or using included instrument and samples) track the same double tap brings of a fully functioning sequencer. Quantize, edit, and compose sequences with great ease. You won’t need much else. 

Cubasis 2 also has a minisampler with some included presets. This was another early feature that was missing. With the mini sampler you now have the capability of creating your own instruments in house. That’s very nice to have and opens up even more creative scenarios to explore.

Cubasis 2 is loaded to the gills with virtual instruments, drum kits, samples, and has a emulated analog synthesizer. The Micrologue synth is a basic analog style and has a growing library of presets. It also affords the usual synth patching parameters to the user to customize unique sounds. A new suite of 76 modern presets have been added. It’s a nice little synth, not bad. Not extraordinary either, but I like it and am glad to have it included.

The Microsonic (also included) offers hundreds of other quality sampled instruments. It now has some cool 60s era TAPE instruments faithfully recreating the iconic sounds of the time. 

Cubasis 2 has brought so many new tools, features and options. It’s hard to catch them all. Another new option is Real Time, Time Strech. Now you can load audio loops and have them match your mix perfectly. 

I’ll wrap this up, knowing I’ve left some things out but with a reminder to check the Steinberg site for all of the details. That said, Cubasis 2 is the new standard for mobile DAWs. It may not be perfect but come on, we are working on iPads after all. What it’s missing pales in comparison to what’s not and can almost always be made up for by another dedicated app. I’m a little sad to say I just don’t even use my AuriaPro much anymore and favor this much of the time. When it comes right down to it, what do I want to use that isn’t compromising my expectations of quality?  The answer is Cubasis 2. 

Phonem 

Phonem is developed by: Wolfgang Palm

Available in iTunes App Store Wolfgang Palm has brought us so many amazing things over the years. His contribution to the iOS music scene may not be prolific, but it has been consistently outstanding. PPG Wave Generator and WaveMapper have both become staples in many artists mobile synthesizer arsenals. Now the powerful, vocal synthesizer, VST/AU desktop plug in Phonem has come to our devices. The App Store descriptions says ‘optimized to work pretty well on iPads’, but that’s just being modest. In my opinion it works very well, and is quite strong.


Originally designed to be a vocal synth, Phonem is not limited to just its initial intentions. It is a powerful synth with a huge array of parameters with infinite combination possibilities for modulating and routing. The engine proves to be highly competent and capable of a wide scope of synth sounds. 

With a large internal phoneme inventory, working with typical vocals, detailed text to speech, time corrected samples powerful excitation generator, and so much more you won’t be short on options to create incredible expressions. 

Phonem has a powerful matrix system of 19 sources controlling 40 parameters. A little on the small side but very easy to use. 6 envelopes, 4 LFos, 2 X/Y tables and just so much detailed programmability. It’s hard to find anything this can’t do with such a brilliant mod system. Just when I thought I found a limitation, Phonem proved me wrong. Thanks to the comprehensive help options, and a little reading time I’ve found ways to get any type of sound done. You can also easily import and modify wave tables or time corrected samples from WaveGenerator or WaveMapper. Or, create your own wavetables. 


Composing your synthesized text is as easy as sliding your finger. Touch and hold the spot and drag to create the sound you want in amazing detail. Missed something? No problem, it’s easy to fix and just as easy to add more. Change the slope, cut off, length and more. The ability to layer and intensify each source is no sweat. Abrupt or smoothly blended, turn the dials to get the right effect. There’s even specific dialect options among the many options. 


Thanks to the A/B button comparing edited sounds is simple. Check the Wave and make intricate edits. Pick individual parts of the spectrum or draw the frequencies. Everything is nicely placed on the screen making it so easy to work on certain pieces. Moving among the various modes to work with never gets convoluted. The redesigned browser of sounds can be filtered to very specific patch types.

There’s a nice delay and reverb unit built in. The programmable resonance filter is very well done and can bring flexible degrees of sound effects. If you spend some time with it you’ll find tons of new ways to create unusual FX. All around Phonem is a packed with quality and no detail is anything less than exceptional. 

There is no shortage of control which promotes a sound designing suite of massive potential. Connecting with Audiobus 2 or Inter-App audio works perfectly. I never lost connection or suffered any crashes. Phonem has been a real joy for me to work with, and I’m still finding more possibilities every time I open it up. 

Thank you Wolfgang Palm for another truly remarkable effort.