iOS DAW

Cubasis – Review

Cubasis By Steineberg Media

Another iDAW from a big name maker joins iOS.

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UPDATE 11-25-2013
Cubasis now supports Inter-App Audio. I’ve tried it out, and it’s working very well. Only problem I’ve had was with assigning the TC-11 synth, it fails to open with Cubasis running IAA. I don’t know if if it’s a problem in Cubasis or with BitShapes TC-11? I suspect it’s likely on BitShape?

I’ve had some issues (unrelated to IAA) where I’ve attempted an all MIDI project, and the drum track I applied kept going out of phase after Mixdown. Real weird. Everything sounded great while playing the project in Cubasis, but as soon as I mixed down the project to master it, the mix down version keeps losing parts of the beat. It’s a pretty frustrating problem when after all the work is done and sounds good only to find it’s ruined when the project gets mixed down. It’s only happened when MIDI was involved.

UPDATE 7-1-13
Cubasis Version 1.5
A new synth, new drum loops, *track freeze, bug fixes, and a fun new bug. The recent update to Cubasis comes with a couple notable new additions. The Micrologue, a fine emulation of an analogue synth of yore. As if we don’t have enough of these already, but hey, it’s a nice addition at least. Its a simple 2 oscillator synth with all the standard controls. Nothing fancy, but you can make and save your own creations. It sounds ok, and in some instances not so ok. I mean it clips and pops here and there when playing it.
*Track freeze is now an option for tracks where the Cubasis instruments are used. A nice CPU saver that can come in handy.
There’s also the addition of numerous new midi drum loops to choose from. Many are quite good. Others are pretty standard. They’ll do in a pinch, I like them mostly.
On the down side a nice new (and for a moment scary) bug was introduced. Using a Cubasis instrument to lay down a riff, melody or whatever, when I double tap the clip from the track it is in to activate the note editor sub screen I hit quantize. The whole thing deleted instead of quantizing. Blunderful! I mean, wonderful. UNDO, recovered it each time, but its a pain in the arse.
There is also a problem sometimes with Cubasis refusing to upload a .cbp project file to Dropbox. No problems with .wav or any other supported file type.
Still no automation? What the hell is the deal here? I really hope its on the way very soon, I would have much preferred automation over another tired analogue synth emulation. Its not that I don’t appreciate the new loops and synth, its just those are not what Cubasis needs right now. Fingers crossed for next time.

UPDATED May 27:
Cubasis version 1.4 arrived finally. Supposedly the “UNDO” malfunction that destroyed many users (myself included) hard work, has been fixed. Has it? I don’t really know yet. I’d like to trust that it has been taken care of, so time will tell.
They also added MIDI clock sync, but I’ve heard from a few very reliable sources who are much more adept regarding MIDI than I, that it doesn’t work very well.

UPDATED REVIEW May 16:
SteinbergMedia has announced that they have submitted Cubasis V1.4 to Apple. This updated version specifically mentions that the UNDO problem resulting in data loss has been corrected. Numerous fixes and other improvements round out what looks like a significant update.
After Apple approves V1.4 Cubasis owners will be able to install it. I am honestly a bit weary, but it should be safe to use again soon. Fairness dictates giving it a chance, so I’ll assume the best.

UPDATED REVIEW May 7:
I had been happily working with Cubasis for a while now. I really warmed up to it. I felt confident in its design and stability. Despite my intial skepticism about there being no manual “save” function, I trusted that Steinberg had made sure that its auto save would be safe and reliable. I mean; nothing is more important than a project being saved.
Today all of that changed. I was working on a project, & it was going very well with no hints of any problems on my iPad 4. I spent days to get to the point where I was near completion. While putting the finishing touches on the song, I moved a single part in one track that I didn’t like. So no problem right? Just “Undo” right? That is what its for right? I touched “Undo” once (as I have countless times over the years never once having a problem in any other app) & without ANY warning Cubasis flipped out, and deleted the entire project. Redo didn’t work at all. The contents of the project vanished! Gone! Unrecoverable!
I have heard from a few people including a friend who had the same experience previously. I was alarmed of course, but I didn’t really feel great urgency and continued using it despite being warned. Clearly I didnt fully understand them. Well now this catastrophic bug just bit my head off. “Undo” should never globally delete the contents of the whole project. NEVER!
In the 4 years I’ve been working with a huge variety of iOS music apps, none has ever failed me to this degree. Crashes were about as bad as it ever got, rarely would any data be lost, and never have I seen a project murdered so completely. Not until this. It’s the kind of bug that I must report. It’s pretty important. If any app might potentially cause a total loss of work due to a bug, then it fails to inspire trust in the product as is. Some might think, “oh, he must’ve done something else” or “that had to be operator error?” NO! I promise that’s not the case. I have a full understanding of how “Undo” is supposed to operate. Im up to date with everything installed. I know how to use these apps and devices. I know what I’m doing. There is nothing mysterious about the cause. This is without any shadow of a doubt a huge problem within Cubasis. A monumentally upsetting failure. If you have experienced this, you probably understand just how upsetting it is.

No confidence in the current state of Cubasis. For now, I DO NOT recommend buying Cubasis, and warn all who are using this app to stop immediately if you are concerned at all with your work remaining intact. I’ve never suffered a greater, or more disturbing failure with any app before of this magnitude.

Original Review:

Steinberg Media is well known for its many contributions to the music world. A developer with a grasp of what it takes to make something special.
Based on the desktop software Cubase, they delivered Cubasis for the iOS platform.
Many heads spun out of control with eager and wide eyes when Cubasis hit the App Store. I couldn’t help but get a bit excited myself.
I debated buying it for some time, and of course tried to contact Steinberg for a review copy. Many many tries, until finally weeks later they responded, but had run out. Seems they had already given all copies away along with their press release.
Prior to obtaining my own copy I had only a brief encounter with Cubasis on a borrowed iPad to look at for about an hour or so. That didn’t exactly inspire me to spend $50.
Weeks past by, and I finally, accidentally (See my post: An Ever Changing Process) bought Cubasis.
Oops.

Well, I can’t undo that so I figured I’d make the best of it and find a use for Cubasis.
First thing that encouraged me was the slick user interface. So quick and responsive. Good looking too. I felt right at home in Cubasis as if I had worked with it many times before.

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I really was enjoying the workflow quite a bit. I still am. I couldn’t put my finger on exactly why I felt so at home so fast. Was it really made to be so intuitive? Perhaps? Then it dawned on me. Cubasis is really a lot like previous iDAWs I had seen and worked in many times already. I have done this before with other iDAWs that have been around a while. Not to suggest Cubasis isn’t designed to be intuitive, it is.
The layout is clean making it very easy to remain in a steady workflow without numerous screens or drop downs to sift through. Something I’ve missed when using my primary iDAW Auria.

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Using Cubasis with Audiobus has been the most comfortable experience I’ve had so far. They did a remarkable job with making Cubasis and Audiobus distraction free. Every instance I had was reliable. No crashes, no lost recordings, no broken connections. It simply works. Bravo.
In addition to the excellent Audiobus integration, Cubasis has an equally smooth virtual MIDI function. Connecting my favorite synths has been a piece of cake. More to be pleased with. Still using AudioCopy/Paste? Its supported for both import and export. So are iTunes File Share, Dropbox, and email export.

* I don’t use any MIDI hardware, so I cannot offer input on how that behaves. I would expect it to be well done?

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There are many high quality instruments and loops included to choose from in both audio and MIDI format. I couldn’t find any instruments to be lacking. They all sound really nice. Each have an attack and release slider to adjust your preferred sound in the track you place it in. No violin though? Whatever is missing shouldn’t be any problem. Simply connect whatever virtual MIDI compatible app with the desired instruments to Cubasis and assign it to which ever track you want. The adjustable scrolling keyboard works as expected. It has a row of 10 Chord buttons above it. Each of the 10 chord buttons can be edited and is specific to the track its used in. Delete the track you made custom chords in, and you delete those custom chords with it. No complaints there. Switch to pads or keys with a button tap.
The pads are customizable and have variable velocity. Tap the center of the pad for a big hit or around the edges for a softer strike. Assigning instrument chords, or drums to the pads is made easy. Another kudo.

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If you import a sample to a track it can be edited by a double tap to the waveform. That will bring up a sample editor tool taking up the bottom half of the screen. Tracks are still visible and can still be scrolled through making it easy to keep track of what you’re doing. Trim, reverse, set fades in or out, and save the edited file to the media browser. Make a mistake? No problem the multiple undo and redo buttons are there at the top of the screen on the tool bar just in case. I might add that when you undo or redo a nice message appears confirming what was done.

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If you want to edit MIDI or recordings of instruments packaged in Cubasis, the same double tap will bring up a key editor. Individual notes can be edited and rearranged. The velocity can also be adjusted. A robust quantize feature will help keep it all in time.

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All the editing, performing, recording, mixing and arranging throughout is crisp. No delays or screen jumping. Putting together a song including audio recordings works so seamlessly its hard to not want to use Cubasis. Everything is smooth and pleasant. Until you get to the FX, and mastering part. In short, you can’t really master anything here. The EQ is a 2 band prank with no depth. A less than average compressor, limiter are of no significant help.

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The FX choices are many in number and appear to be a complete collection. However when you use them they are a disappointment. They sound cheap and half baked. Some worse than others, like the Reverb. Its horrendous. I’ve heard better reverb from tin cans. The Chorus is minimal and weak. I could go on and on, but ill stop by saying, Steinberg can do much better.
At least the mixer is good for setting pans, & volume levels. There are 3 FX sends for the overall mix that can be leveled at each track individually or not used at all. If you do want to use the FX in a track you can have up to 3 inserts per track. Finally, you can mixdown to M4A, .wav or MIDI.

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Overall Cubasis is great to work in, but not so great to finish the work. Its features, & design are similar to many other iDAWs already available at half the price. It looks great, sounds good, a joy (I really like making first drafts here) to use, and a flop to polish it all up at a high level. Considering the total FX fail, no automation, and that you can do the same things in apps half the price, I can’t say this is worth $50. Its good, just not doing anything that sets a new watermark.
To be fair, its early for Cubasis. There may very well be many improvements and features on the way? They might take Cubasis to the next level some of us expected, but have yet to see? I don’t know. I’ve bought many apps based on potential that was never realized. So I am skeptical.
If this was released a year ago, it would have been more impressive. Since my aforementioned primary iDAW arrived with FX, sonic capabilities light years ahead of anything else on iOS and full automation, Cubasis misses the wow factor by a wide margin. I would consider this the better option if it is intended for use on iPad2.

For more details on Cubasis please visit SteinbergMedia

Purchase Cubasis from your iTunes App Store HERE

Review based on use with iPads 3&4.

UPDATED 4/16/13

Today Steinberg answers weakly (though I’m sure not directly) to a major concern by improving its selection of Cubasis mastering options. They added a 4 band Studio EQ, and a Limiter.
The new “Studio EQ” is definitely an improvement over the shelf EQ. It sounds OK, and is better than nothing, but doesn’t really impress me very much. Then again I’m spoiled by Aurias FabFilter ProQ.
I am very glad its now part of the Cubasis package though.
The new Limiter is fair. It serves its purpose at a functional level but raises no goose bumps. Neither are by any means appropriate for mastering. Not in my world. Its a step in the right direction and shows that Steinberg is paying attention to customers needs. Even if they are still holding back, offering mediocre solutions. I can only hope they will put a real EQ, Compressor, Limiter in Cubasis someday and improve the other subpar FX as well.
I hoped for automation, but it didn’t come. Not yet. Will it ever?
These things may come later, or not at all? For now Cubasis is still a neutered but well groomed breed with a few new tricks, leaving a lot to be desired.

Auria FX & Plug Ins- Review part 1- Reverb

Starting here with the Auria Reverbs I will offer my thoughts on both the included, and the extra Auria FX & Plug Ins. I don’t have all of the Plug Ins yet, but I will eventually. That said there’s too many to write one huge review. Since I make ambient electronic music Reverb is a very important effect in my work. It’s an effect that has so many uses and is widely used by most musicians. A seemingly common staple in any FX library, Reverb is anything but common. It’s like Reverb is an instrument itself. Most of the Reverbs found in iOS are very limited, and low quality. That’s understandable as it is a big power hog and our devices improving as they are, still struggle with processing even very basic low to medium quality Reverbs. WaveMachine Labs with Auria and its PSP Plug Ins deliver much improved quality in the Reverbs offered rivaling ( still have a ways to go ) even some desktop versions costing tons more. I’ve tried nearly every available Reverb on iOS, including recent high profile releases like Cubasis. Incidentally having recently given Cubasis and its FX a test drive is still fresh in my mind, and its Reverb was sorely lacking. Whether old or new most iOS Reverbs left me unsatisfied. For now at least the highest quality Reverbs anywhere in iOS are living inside Auria. They are without peer.

Lets start with the ClassicVerb

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A better, basic Reverb option than most standard Reverbs in the vast majority of music apps. Simple controls for the overall effect much like what we’ve seen a lot of. It has a warmer feel with a decent tail and good stereo spread. Best used for recordings that just need a little more depth and life, nothing too dramatic. A good choice to conserve resources.

ConvolutionReverb

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This is probably the best reverb option on iOS that doesn’t cost extra. It uses high quality samples of specific types of reverberations called Impulse Response. The I.R. Library included has many very nice sounding reverbs that when used with your audio convolutes the mix. Hence the name. The “I.R. Library” installed is big enough, but you can also buy I.R library packs to further expand on your available options for an enormous (Hundreds and hundreds) variety of Reverb effects.

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The additional I.R. ( From MoReVox at $5.99 via IAP) packs each offer an expanded collection of specialized recording types to use. From short or long classic plates, warm, creamy, springs, and small rooms, to cold long hallways, Arctic, cathedrals, deep space, modulated, and tons more can be had. All high quality and original sounding. Rich and expansive. Each I.R. resembles presets for the most part somewhat making up for the limited controls. This is the reverb of choice surpassing anything else on iOS by leaps and bounds. Best used for your higher quality reverb needs to suit specific audio scenes. It should be expected that it comes at the expense of being a power hog. There is a “Low CPU” mode but that reduces the depth and quality a lot as well as reducing its burden on CPU. Freeze the track if you’re going to use it more than once as an insert.

ClassicVerb Pro

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For $9.99 via IAP you can have a much better version of the included ClassicVerb. Is it worth it? I really think so.
It adds more controls such as HiPass, LoPass, Split, Tone, Mix, Output, Spread, Time and Pre Delay providing an excellent level of control over your sound. It has some quick presets and you can save your own tweaked concoctions. Overall it sounds better than the ClassicVerb but not as varied as the convolution reverb with its huge library of I.R. options. This is a great classic reverb option sounding much better than any other of its kind offered in any iOS music apps. A superb choice. Worth every penny.

PianoVerb2

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A unique resonant reverb effect that not only offers a high quality classic reverb spread, but also controls elements like tune, detune, modulation, and transposition of the reverberations. It has A&B alternate setting controls for “damp” and “Time” with “Freeze” for dramatic effects.
Very different from the other reverb options, PianoVerb2 (a new improved and advanced version of the original free PianoVerb) uses 12 resonant filters that behave much like piano strings. Making ghostly wide, modulated sounds with lingering effect similar to piano sustain pedals is just one of its many possibilities. You could really go wild making highly unusual detuned and transposed reverberations that the others can’t. Whatever you do with this, it will fill your ears. This is one very nice, and interesting plug in!

Not like a convolution or classic reverb, PV2 is quite capable of adding depth to relatively weak sounds but with that extra bite of resonance. It is really cool and different.
You’re robbing the Auria store by only paying $9.99 for this weird reverb. Also a bit of a power hog.
By PSP Audioware

That concludes Part 1. Just a couple notes.

The PSP PianoVerb2 in Auria is not the same as the older classic PianoVerb free version. It is a more advanced and improved version of the classic original. I know, thats obvious and clearly says “PianoVerb2” in the review but people don’t always pay attention details and are eager to correct. Comments welcome, and so are corrections, so long as they are actually correct.

All of these were tested thoroughly. The best test for Reverb is to take a mediocre sounding, single note, dry recording. Then duplicated and spaced appropriately apart to fully experience the depth and quality. Then I added more recordings to other tracks trying each of these at various settings, I.R.s etc, solo and mixed. Each of these performed uniquely well. That’s how I tested them anyway. Try your own way, nothing beats experimenting yourself.

I hope this might help or be of some use. Let me know and I’ll keep adding to the series.

Thanks for reading.

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UPDATE 1-26-13

PSP SpringVerb2

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I suspect this will happen again. I mean having to add a newly released plug in for the various categories as this goes on. A welcomed challenge for sure.
SpringVerb2 ($9.99 via IAP) arrives to expand on available Reverb options in Auria. Like PianoVerb2, SpringVerb2 offers a unique and unusual reverberation effect. SpringVerb2 is an emulation of hardware spring reverbs. The sound it makes may be what you would expect, a springy, boingy, mechanical type. It can be used just as well as a pretty nice standard reverb, but its strength is in its odd boing sound that when coupled with fast attack instruments, synths, or especially guitars brings something very different to the Reverb table. A cool effect on transients, or repeatable with a superb spread range. Controls over the musical elements of the effect such as Diffusion, HiPassFilter, Presence and more put you in the pilot seat with plenty of room to experiment. See above screen shot for all the controls.
Adjustable 2-4 springs variations, and a solid amount of controls to make soft, modest boings, to long mechanical springs reverberating in some alien spaceship machine shop. This one has its own character.

Coming up soon Part 2- Delay/Chorus. A look at all the Delay/Echo and Chorus related FX.

Special thank you to WaveMachine Labs granting me access to all these amazing tools. I am eternally grateful. Furthermore, and just as special, thank you to everyone for the private messages, posts, comments, tweets, etc, encouraging me to continue with this series. It may end up being an endless endeavor if they keep adding new things to Auria’s store. I can’t say I’d have any objections, keep ’em coming! Ill do my best to keep up.

Synergy Studio-Review

*Release Date 11-30-2012 expected price $19.99 USD 13.99 GB

Developed by 4PocketsAudio

4PocketsAudio, makers of Aurora Sound Studio and Meteor bring us a unique new program called Synergy Studio. If you’ve seen their Aurora program you’ll notice some similarities. Not to say Synergy is the same, not at all. Synergy is a whole new ball game. 16 tracks, robust automation options, lovely instruments, quality FX with 3 bus sends, Waveform editing, and so much more packed into this fully loaded studio offering.

Personally speaking I’ve never properly bonded with the “Tenori-ish” style interface. Somehow Synergy delivers that style of experience but with a much greater integration of intuitive design and a massive amount of tools. Seriously, this thing is packed to the brim. It has a flow to it that feels more fluid than others of this style. For this interface style, Synergy provides the most comfortable music production environment.

Synergy can do it all. From being used like an instrument, creating simple short patterns, or highly complex layers chaining into a full-blown pro quality production. It can be done. Compose, mix, edit, and master all in one place.

The variety of included preset instruments are many and really have a high-end sound quality to them. No cheap sounding presets, though not exactly stuff we haven’t heard before. All of the presets can be modified in great detail to create a new sound, and then be saved for future use. If that’s not enough, (and really is it ever?) you can of course import your own samples via Dropbox.

Synergy is a fully loaded ride, so I recommend checking 4PocketsAudio for the full detailed list of specs and features HERE

16 tracks is a nice amount of room to work in for an all-in-one mobile studio. It’s a unique environment to produce music in, with the colorful sequencer, buttons full of tools, or sub menus with even further options. It can be a tad confusing at first. Thankfully for those familiar with 4Pockets previous entries into iOS music there will be a lighter learning curve, as much of the menu structure is very familiar. If this is your first shot at their products, don’t sweat it; the app comes packed with many helpful options including a manual. If you can read, you can figure it out.

I’ve been giving Synergy a good workout for a few weeks, and I’m happy to report that so far it’s not crashed once. Hooray for stability! A very important thing to consider when shopping for a complete mobile music studio. Compared to some of the more recent studio apps, Synergy does sound the best.
I can see Synergy being an attractive option for anyone looking for a fresh and complete studio view. Even if you’re not in the market for a whole new studio, Synergy would make a fine addition to your collection as a sequencer, editor, and looper. The sequencing and arpeggiator alone is worth the price of admission. Background audio enabled, MIDI, and direct audio recording add to the many useful options.

Simply put, Synergy is complete. I think it’s 4Pockets’best effort to date.

All things considered, this is potentially a great app. 4 stars, recommended.—See UPDATE below.

Buy Synergy Studio at iTunes, November 30 2012

UPDATED 1-28-13

Synergy Studio now supports Audiobus. A very welcome feature for sure!
As well as having added Audiobus support 4Pockets has addressed stability concerns effecting some users.
There still seems to be some slightly noticeable latency on the “Dots” and the keyboard input making live play a bit challenging for rhythmic players. Generally speaking I’m not having much difficulty with Synergy’s latency with making electronic music less dependent on beats. This may be different for others.
It has some quirks and could use a little more polish overall, but nothing that impedes its functionality.
As with any new music app of this complexity its understandable that there will be things to iron out. I would consider SynergyStudio to be a fine addition to any collection of music apps. With Audiobus support now, having Synergy and Meteor together offers keen advantages and convenience.

Stay tuned.

Auria App Review – Version 1.10

 A Truly Capable iDAW

Auria Is Made By WaveMachine Labs

Review is based on experience with Auria on iPad 3 and 4. My first experiences with Auria were on iPad 2 which I no longer have and or recommend for this app. It’ll work on iPad 2, but with great difficulties if Audiobus is in the process.
My reviewed copy of Auria was purchased at full price. I now also currently beta test Auria, but cannot write about any beta related experience.
Therefore nothing in the following review has anything to do with any beta builds of this app and all to do with my own experiences with the production version available for sale.

UPDATED 11-25-2013
Auria now supports iOS7 Inter-App Audio. It’s working beautifully so far for me. This should be the preferred method over Audiobus whenever possible since IAA operates at 32 bits floating point. Twice the depth of the 16 that Audiobus and AudioCopy/Paste operates.
It doesn’t really matter much if you’re making electronic music, but for acoustic, and vocals, recording at 32 bits is preferable to most people. All around though it’s just better than 16 in some ways many people may not even notice. Such as with clipping. There’s less chance of clipping when recording at 32, and you can be a little less meticulous with levels.
I’ve been recording 16 bits for ages and got used to it, having no significant issues. However 32 is a nice option for recording. The only down side is that projects are much larger. It seems a bit more stable with IAA as well.

UPDATED Review 9-5-2013

It’s been a little while since I’ve updated my review of Auria. It’s hard to keep up with so many apps both new and updated. A lot has changed with Auria over the months. It’s improved stability, the UI is becoming more touch oriented, and now MIDI is getting under way. It’s not fully MIDI capable today, and mostly the MIDI functions center on using Auria with external tools, but this is a good start.
They’ve added MIDI Sync with MMC, & MTC including complete MTC chase and MIDI clock options. MIDI plug ins support, and MIDI remote control for controlling Auria with Mackie MCU and HUI surfaces round out this first MIDI update.
OK, I don’t really use that stuff, and I mostly care about using Auria with “virtual core MIDI” on my iPads along with other VCM capable apps. Not yet, but not too far off in the future either. That’ll be a grand day.
Among the new MIDI capabilities Auria V1.10 has some new looks and features. Mixdown to email, snap to locators, markers, and highlight. A nice little time saver. AudioShare is now fully (finally) integrated!
There is now a handy new “Icon Bar” on the top of the editing screen. Much better than sifting through drop downs for simple tasks (like Duplicate!) that should be right there, and now it is.

There is still some lag when dragging through the timeline or moving regions. That’s driving me crazy, but tolerable since it has no relation to the sound. It’s all about the sound, but I would appreciate that being improved.

When using Auria with Audiobus this version has improved its auto track input function making the menu surfing a little less annoying. Speaking of Audiobus with Auria, I’m happy to report that stability is improved. That’s a big deal, I think because before there were many occasions where I’d finish recording a track, then touch the (from the input app) Audiobus remote to switch back to Auria, and whammo, crash, recording gone! This had been my largest concern. I never lost a whole project like I have in Cubasis, but it was a big problem that’s now fixed.

I offer the following advice based on my own experiences with Auria to have the best time using it.

Aurias stability overall can largely be controlled by you the user. First, forget about using all this on anything less than iPads 3 or preferably 4 if you want the best possible experience. When using Audiobus with Auria, be sure to disable all FX and plug ins during those sessions. If you already have some then turn them off until after the Audiobus session. Use the track freeze!
Keep the number of Audiobus inputs to a minimum. I recommend using only one input at a time through Audiobus with no more than one FX unit as often as is possible.
Always shut down background apps not currently in use. The more apps running and or assigned simultaneously in Audiobus to Auria, the more there is potential for issues. It is also a good idea to set the disk buffer to “large”. That has nothing to do with latency, and will make Audiobus recording sessions much more reliable especially with longer recordings. Do these things and you will have very few issues if any. It works for me and I’ve tested this extensively with excellent and consistent results. The largest project I have had after finishing Audiobus recording sessions, was 21 (on average my typical project is around 12-14 tracks) tracks. Then I added, Pro Q, and Timeless in the aux slots. Each track had individual standard EQing, and half of those with 1 or more plug ins, but the tracks were all frozen while working on another. Some automation was also used. No CPU or memory warnings, but it was very close to the limits on my iPad 4. If I ran more than 2 unfrozen tracks with all that, then I got low CPU. Its not magic. Though I can’t imagine how anyone could do the same with a full 48 tracks?

Auria isn’t perfect but it does work just fine, if you understand how to operate it. Plenty of people say they can’t do “anything” but somehow I have almost no troubles at all? The reason I must conclude for them, is that they do not completely understand how to use this amazing application to its fullest. Comments from users that are focussed on the problems they are having are just unfair, and results of operator error. It has to be. If I am using it without any of the major problems others claim to experience constantly with everything they try, then either I have some super natural power or they are not understanding the app. I certainly have no special powers or abilities, so my conclusion must be correct. This isn’t rocket science. Anyone can learn to use Auria. Impatience or operator error does not a bad app make.

Auria still sports the greatest selection of high quality plug ins by a wide margin. The audio capabilities are far and away the best you can get on iOS. There are still minor bugs, mostly in the UI, but since they do not effect the sound, they are (albeit annoying) tolerable. If you want the best options for the best sound, then those bugs shouldn’t matter. Like many of you I am looking forward to MIDI being fully integrated successfully. Thankfully that ball is rolling.

ORIGINAL REVIEW BELOW:

 
When I first heard of Auria I thought, “There’s no way they can do this, is there?” 
WaveMachine Labs answers with a resounding YES, offering Auria, a professional quality digital audio workstation with a great many high quality bells and whistles.
With the capability to support up to 96kHz sample rate at 24 bits, 32 or 64 bit dual precision audio processing engine, 48 stereo or mono tracks, (44.1 & 48kHz up to 24 tracks on iPad 1) your digital productions are in good hands. Designed with the future in mind Auria has support for 3rd party VST plug ins at additional charge via IAP from big names like PSP Audioware, Overloud and more.


Auria has so many features and functions, I find I’m still having those “ah ha” moments as I work with this incredible iDAW. A quick run down of the more impressive features follows. AAF import/export, audio copy paste (ACP will always result in a max bit rate of 16) drop box, (they say MIDI is under development) 8 assignable subgroups, each with two aux sends, full automation, WIST support, Auria Link to run two devices with Auria for a sync of up to 96 tracks, automatic sample rate conversion, track freeze, a comprehensive waveform editor, and so many more.

The on board included effects are very well done. A classic Reverb, Stereo Delay, Stereo Chorus, Re Tune, EQ with expander, compressor, and limiter are a must for anyone wanting to master their final mix. Last but not least my very favorite effect of all is an outstanding Convolution Reverb with a full IR library of high quality reverberation types. This is the best reverb I have experienced with iOS apps. I’ve said it many times, reverb quality is one of the more glaring disabilities of this platform. For good reason, quality reverb is a big CPU hog. You can hear the tin, thin, dull lack of quality in all the iOS reverbs, some more than others, and some are really made quite well all things considered. None however currently compare to the depth, warmth, and expansive nature of Auria’s included Convolution Reverb Plug In.
Still not quite up to desktop standards, but it’s a huge improvement. It’ll do nicely.
Thanks to track freeze, using multiple FX on multiple tracks is an option. If you don’t freeze, Auria will overburden your device CPU. No problem, it’s not permanent, unfreeze, and freeze again all you want.
 
For more about the detailed specs visit WaveMachine Labs HERE
 
The user interface is designed well for multi touch. The usual pinch, spread zoom in/out, and swipe functions are present. I have experienced some response problems here and there, but they are going to fix things in time. For now a minor annoyance.

The layout is very simple looking, but packed with tools and functions to intuitively enjoy Instead of a single fade or cross fade setting, Auria has four that each affect the fade differently. These are great for all sorts of fade type effects, and cross fading two waveforms that merge into one seamlessly, with careful placement of course. Very cool, if you ask me.

 
Initially after inquiring about beta testing I was informed by A WaveMachine Labs representative that they did not currently have an active, dedicated end user beta test team. I took concerned note of that and had reported this in my earlier version of this review. Turns out that another representative has confirmed otherwise, and that they do in fact have a strong team of beta testers currently for Auria after all. I was misinformed, or missunderstood, at any rate I am very glad to hear they do indeed currently have this in place.

At the moment its got a few minor issues regarding compatibility with other apps. The problem is that certain apps no longer work with Auria on the same device simultaneously. This began after the most recent update (from August 8th negatively affecting some popular music apps, its temporary). It happens. No one is perfect, and Auria is extremely complex. I was told the next update will probably revert Auria to the previous audio compatibility settings that will in short, be less restrictive and allow those apps to be used again on the same device. Nothing to get discouraged over. WaveMachine Labs is very attentive and eager to improve. They are very responsive and have helped me out of a few pickles already. They ( and the very active forum ) have been very helpful with the Low Memory messages I was getting early on, and since then I’ve not had that message again. The support from WaveMachine Labs is encouraging. Remember Apple is often slow to approve submitted updates.

 
 Auria to me is as close to what I call the holy grail of iDAWs, as seen to date. It’s not all powerful, and won’t replace desktop DAWs, but with further development, refinement, and increased VST plug in support it could be someday.

It is the best iDAW available with no peer. It actually saddens me a bit to say that as I’ve thoroughly enjoyed my studio type apps for a good while. I’m not saying don’t ever buy any others, but it’s very hard to deny Auria’s presence as a game changer for mobile music production.
Its $49.99 price tag is high by the standards of most spoiled iOS customers, but relatively speaking it’s a very good value, and so are the additional plug ins. You get what you pay for.
I haven’t bought any of the current plug ins myself, as I’m finding the included tools are more than sufficient for my needs and desires for high quality results. I am excited about whats to come.

 

Transitioning from other studio apps to Auria might seem overwhelming at first glance.  I really haven’t experienced any instances where Auria presented me with anything confusing. Just some things that are new to me on this platform. Still, I read the user guide front to back and I’d recommend you do too. If you don’t want to, (really who wants to read a manual ?) but do have experience with apps like this, it will probably feel pleasantly familiar. Reading the guide will at least accelerate any potential learning curve while also uncovering useful things that might have otherwise been overlooked. For example I was very excited about 64 bit processing, but wasn’t clear on its impact compared to 32. I discovered you can either select 64 bit processing, or unselect it to default at 32 bits. 32 bits lessens the burden on your device resources, and is still pretty darn good. Point is, I discovered something useful by just reading a little. A lot of the things I see some users complain about are easily solved, or operator error. Anything else is being reviewed, and I have no reservations about trusting fixes will come soon.

 
If you’re ready to take the step forward into the bright future of iOS music production, click
 
 
to be directed to Auria in iTunes

I highly recommend Auria for iPad 2&3 users. I’ve not experienced Auria on iPad 1.

 

UPDATED 1-28-13

Since I wrote the above review after Aurias initial release a lot has changed.
They’ve added numerous professional plug ins to the mix further improving on the already excellent capabilities. More are likely to come as things progress. Check out my separate series of “Auria FX & Plug Ins Reviews” for more on those.
This iDAW is really the only one of its kind on iOS. Yes there are other breeds of good iDAW types, but none have the audio quality, processing capabilities, FX, and tools to do a complete production at Aurias level.
That said, Auria is by no means perfect, or a full desktop DAW replacement. It is closing the gap more than anything else on iOS.
The biggest problems are with CPU and memory.
I’m using iPad 3, and find I can get by just fine without any serious troubles. iPad 4 is probably more desirable. iPad 2 can eek by, but with a lot more restrictions requiring more patience. iPad 1 will probably burst into flames on start up?

Now with Audiobus support Auria has taken another fine leap forward making the workflow more of a great pleasure. I don’t know about you but I’ve had quite enough of AudioCopy/Paste.
With that added convenience, so comes even more strain on device resources. WaveMachine Labs suggests using iPads 3&4. iPad 2 can do it, but in small doses.

There’s some bugs still.
Every new update brings dozens of fixes, improvements, and additions. Crashes can happen if care is not exercised in how much is being done at one time. Most bugs are minor but frustrating nonetheless. This is a very complex program, & its still early for Auria. You can be confident in its development.
Its not difficult to squeeze a lot from Auria. Track freeze! This helps a lot on all devices.
When using plug ins or FX, just freeze those tracks at every opportunity. Unfreezing is very quick, so going back and forth is really a minor issue. This becomes especially important on iPad 2 and even more so when using Audiobus. For that matter when using Audiobus with Auria, it is advisable to bypass all FX, in addition to freezing any tracks not in use for the recording session.
That’s what I do, and its not a problem.

If you have any problems visit the forum for help. Its given lots of attention by knowledgable end users and the development team is very active.

UPDATED 4-5-13

The main complaints I’ve seen that aren’t operator error relate to the interface. “Clunky, choppy, sluggish” are some of the words I’ve heard uttered in regard to Aurias GUI. Much of it hasn’t bothered me personally, but I can see what people mean. Some things that are most odd to me would be the loads of drop downs, and menus to make selections of functions that would be better served by multi touch support. Now, Auria is starting to improve in this area with the addition of automatic region duplication by touching the end handle. This makes the chore no longer a chore where duplicating is concerned.
Another new feature is Time Stretch. Also enabled by multi touch. WaveMachine labs clearly considered Time Stretching seriously and chose the DIRAC algorithm which is known to be very good. After using it myself I must agree. Though I’m not fond of the first and second touch on the handle to activate it. Sometimes it doesn’t work because I time the first then second touch wrong. It does work though. Imported samples are time stretch automatically. Nice! I happen to think a single touch and drag would be better. At any rate these two new features are greatly appreciated and needed.
Additional improvements have been made to the Audibus functionality. Thank you!
Real time scrubbing has also been added. Again using multi touch to activate.
There’s other thngs, improvements and bug squashings, but these are the most note worthy of you ask me.
MIDI is surely in the nearer future. I’m just glad they are listening to user feedback and showing with solid actions that they hear you.
Auria is taking the right steps in the right direction. Very encouraging.